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Zantetsuken Supernova Quest

Overview

Starting NPC: Odin, at the Chocobo Racetrack.

Spawn in to the Chocobo Racetrack using the @racetrack command, turn left upon zoning in, and follow the left wall until you see Odin on his mighty steed Sleipnir.

 

Walkthrough

Zan-costume-effect

Speaking to Odin will start you on the Zantetsuken Quest. He will imbue you with a costume status effect which you must have for the remainder of the quest - the effect has a 10 hour timer.

 

Zan-clue
Odin will also give you a clue when you get the effect. The clue will be intentionally vague, but is linked to a particular zone, in which you will have to play a sort of hot-and-cold game to find a location (no ??? or points to mark, just proximity).



 

Acceptable Means of Travel while under Costume Status Effect

  • Walking
  • Chocobo Rentals
  • @choco, @racetrack commands, including
    • Using Nation Teleport NPCs within the Chocobo Circuit
    • Teleporting to the Chocobo Circuit from any Nation by clicking their door
  • Airships from or to Jeuno, Nations, or Kazham
  • Ship from Mhaura, Selbina, Aht Urghan or Nashmau
  • Explorer Moogles

 

Zantet-correct-zone

Upon entering the zone that is related to your clue, you will receive a system message indicating that you are in the correct zone.

 

Zan-warm

As you move throughout the zone, you will eventually receive further system messages indicating you are getting closer to the proper point. Once you reach it, the system message will inform you you are no longer on the Zantetsuken Quest and that you may pick up another from Odin at the Racetrack. There is a 12-hour cooldown after completing one clue and being able to get another clue.





 

Clues and Related Zones

SPOILERS AHEAD

Below follows a list of discovered and solved clues, and the correct zones relevant to them. Feel free to add to this list as clues and zones are discovered. It's up to you to find the location within the zone and how to get there under normal means!

OF NOTE: Some Clues may be linked to multiple zones. Feel free to add multiple zones as needed.

Clues, Part 1
Clue Zones containing Locations
"Baa, Baa, Blacksheep"
North Gustaberg
South Gustaberg
"Hidden Paradise"
North Gustaberg - Drachenfall
"Flower Tower"
Horutoto Ruins Towers
"Just Deserts"
Western Altepa Desert
"Gateway to Nothingness"
Hall of Transference
"Confusing Crypt"
Sacrarium
"The Hippy Cafe"
Yuhtunga Jungle near the Cermet Headstone
Yhoator Jungle near Teardrop Oasis
"I Hate You So Much!"
Den of Rancor
Temple of Uggalepih
"Enchanted Forest"
King Ranperre's Tomb
West Ronfaure
East Ronfaure
"Stairway to Heaven"
Fei'Yin
"Highway To Hell"
Hall of the Gods
"Perilous Climb"
Attohwa Chasm - Cradle of Rebirth
"Odd Machine"
Zones containing Strange Apparatus
Fei'Yin - Unresponsive Strange Apparatus
King Ranperre's Tomb - Unresponsive Strange Apparatus
Ranguemont Pass - Unresponsive Strange Apparatus
"Wine Pilgrimage"
Crawlers' Nest
"Soup or Salad?"
The Garden of Ru'Hmet - At the top of a random race tower by Ebon Panel
"Drogaroga's Tightrope"
Zones where you can walk on top of spines
Rolanberry Fields
Batallia Downs
Qufim Island
"Estranged Relatives"
The Eldieme Necropolis
"Glitchy Flying"
Airships to and from Jeuno
Ships to and from Selbina and Mhaura
"So...Around We Go!"
Pso'Xja Spiral - see PM5-3 Tenzen Path
"Class B"
Riverne Site #B01
"Class A"
Riverne Site #A01
"Ye Old Kings"
Sauromugue Champaign - Roc Spawn
Rolanberry Fields - Simurgh Spawn
Batallia Downs - Ahtu Spawn, Lumber Jack Spawn
Jugner Forest - King Artho Spawn
"The Dark King Cometh"
Castle Zvahl Baileys [S]
Castle Zvahl Keep [S]
(DO NOT DROP DOWN HOLE IN MIDDLE)
"Arboreal Refuge"
The Sanctuary of Zi'Tah - Exit from Dragon's Aery

South of SAM AF1 Cermet Headstone

"Monumental Occasion"
Zones with Stone Monuments
West Ronfaure
Sauromugue Champaign
Meriphataud Mountains
"Giggity"
Pashhow Marshlands
"History Forgotten"
Beaucedine Glacier (S)
"Darkness and Betrayal"
Xarcabard (S)
"Magika Arcanum"
West Sarutabaruta
East Sarutabaruta
"Conquest of the Old World"
Ghelsba Outpost
Palborough Mines
Giddeus
"Your Tears Sustain Me"
Lower Delkfutt's Tower
Middle Delkfutt's Tower
Upper Delkfutt's Tower
"Gallimaufry [Letter]"

Letters: (C/S/B/R/B/U/U/A/O/N/J/A/C/G/V/O)

Not a specific zone, list below shows all locations found for this clue so far:
Oldton Movalpolos
South Gustaberg
Uleguerand Range
Giddeus
Bibiki Bay (includes Purgonorgo Island)
Jade Sepulcher

Attohwa Chasm

C - Caedarva Mire

Clues, Part Two
Clue Zones containing Locations
"Ancient Monument [Letter]"
K - Fort Karugo-Narugo (S)
G - Grauberg(s)
A - Riverne Site #A01
B - Riverne Site #B01
V - Vunkerl Inlet (S)
"Into the Grotto"
Sea Serpent Grotto
"Cremated"
Garlaige Citidel
"Caves and Feathers"
Rolanberry Fields
"Bullseye Island"
Bibiki Bay
"A Cold Squeeze"
Beaucedine Glacier(S)
"Leading You A Stray"
Caedarva Mire - Tyger spawn(Need Salt)
"Not once, Not twice but Thrice"
Wajaom Woodlands - Tinnin Spawn(Need Salt)
"Who's a good boy?"
Mt Zhayolm - Sarameya spawn(Need Salt)
"Treading Darkness [Letter]!"
Letter of Dynamis Zone
B - Bastok
S - San d'oria
W - Windurst
G - Beaucedine
U - Buburimu Peninsula
X - Xarcabard
T - Tavnazia
J - Jeuno
Q - Qufim
? - Valkurm
"No Peeking"
Horlais Peak - Hot Springs
"Slip 'n Slide"
Uleguerand Range
"So... what?"
Pso'Xja - H-10 Tower, could be different per player
"So ... you say?"
Pso'Xjo - Tower 3(could be another)
"So ... it seems?"
Pso'Xja - F-9 Tower, could be different per player
"So ... sue me!"
Pso'Xja - F-7 Tower (may be in another tower)
"Canyon Fodder"
Abyssea - Tahrongi (Possibly linked to where Iratham (NM) is)
"Gallimaufry, round two! [Letter]"
U - Uleguerand Range
P - Promyvion - Vahzl
T - Talacca Cove, Toraimarai Canal (Possibly require THF sac)

A - Arrapago Reef (Possibly Near Purple Tidal gate)
L - La'Loff Amphitheater

"A Breath of Fresh Air!"
West Ronfaure - Bostaunieux Oubliette exit
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